Modular Environments for Games with Blender
In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit...
In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chapters you’ll examine the following:
1) Polygonal modelling techniques for building complex shapes and designs 2) NGons and topology optimization for enhancing and refining your meshes 3) Smooth shading and UV Seams for creating good looking meshes and texture designs 4) Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow 5) Model exporting for game engines, to help bring your models to life inside a real-time game engine.
By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.
In the zipped download files, you'll find ALL of the associated video and source files to watch and follow along!