Scanned Faces Kitbash for Sculpting
Scanned faces KITBASH for digital sculpting, made from 3d scan of real humans (thanks to them), ready to be imported into your beloved sculpting software...
Scanned faces KITBASH for digital sculpting, made from 3d scan of real humans (thanks to them), ready to be imported into your beloved sculpting software such as Zbrush, Blender and other in which you can kitbash in 3d sculpting with boolean or dynamic meshing.
How it's made : Four real people + professionnal handheld 3D scanner (settings : 0.1mm accuracy and 0.7mm resolution) + postprod in Gom Inspect and isolating part with boolean in blender.
What's inside ? There's 2 things : the isolated parts and the base faces.
Isolated parts are made for precise detailing : • mouth (4 parts) • nose (4 parts) • left eye (4 parts) • right eye (4 parts) • Ear (only one part but it has a back side. It is because the 3d scanner can't scan hair and only one model has shaved hair)
Base Faces are made for blocking out the shape of the head : • full (4 models) • bottom, middle and top (4 of each) • half left and half right (4 of each)
How it works : Import parts in your software and compose the face. Use boolean or dynamesh (zbrush) or dyntopo (blender).
Tips : • Don't forget you can scale parts on an axis to create stylized character (that's why i made the base faces in multiple parts, if you want to stretch and scale things). • Caution /!\ Apparently there's a problem if you try to apply boolean in Blender, it seems to be a problem of scale and about software that think there's zero area faces : if you scale up many times the meshes (like 20 times the scale), booleans seem to work normally. I'm actually investigating on this.
*Licence : * no specific licence, if you buy it, use it as you want. If you like my work, if my work helped you, give me credits and give links to people ! If you use it in a studio, try to be fair and buy it multiple times if you can !
Thank you very much, have fun !