Rendering in ZBrush – Toon shaders
At work, I often have to sculpt in a cartoon style and I wanted to do some materials to make the result look clean and...
At work, I often have to sculpt in a cartoon style and I wanted to do some materials to make the result look clean and colorful for rendering the stylized polypainted models. So I am happy to share with you these new materials and special light and render settings for them!
This time there are also four materials, but in fact they are 2 sets: The first is two matcap materials, one more matte, the other trying to be more shiny. Unfortunately, the specific nature of the work of the matcap materials makes it impossible for glare or light on them. So I recommend using MatCapTMRtoon_metal with light colors. The second is an identical pair but of standard materials. One is more matte and the other is shiny too. However, reflections on standard materials also work strangely in Zbrush, so instead of additive blending, all the light seems to be rendered in normal alpha blending mode, which makes the source colors more pale.
But overall I'm happy with the result and hope you enjoy it too!