SWAT PBR
....::: GENERAL INFORMATION
This is a textured scene for Blender. Realtime as well as offline rendering is possible. The SWAT character is based on...
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....::: GENERAL INFORMATION :::.... This is a textured scene for Blender. Realtime as well as offline rendering is possible. The SWAT character is based on the default Unreal sk mannequin character, if you like to transfer it to Unreal Engine. I put a fbx of the sk mannequin as reference there too. The highres textures are perfect for rendering and adjusting materials. Bodyparts like the glasses and helmet can be removed.
....::: TEXTURES :::.... Texturesize: Body 4096x4096 Head 2048x2048 Pistol 1024x1024
....::: POLYCOUNT :::.... Body, Head and Assets Polygons: 6247 Vertices: 6000
Pistol Polygons: 771 Vertices: 743
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