Creating A Tile Material In Substance Designer
Substance Designer is an incredibly powerful tool when it comes to creating procedural materials for games and films. If you're an artist working in the industry or looking to get there one day, you'll likely have to use it at some point in time.
This material creation tutorial by Emre Karabacak goes over the different aspects of creating a concrete tile material. If you've played around in Substance Designer already, this is perfect for you. Once you know how to do this, the kinds of materials you can create are literally endless.
If you're looking for a great tutorial to get you up to speed first, you might want to check this one out by Michael Pavlovich - Substance Designer Quickstart.
Now, let's get started. Here is the material we'll be creating during this tutorial.
Before starting any project, it's always essential to first have a game plan and know how and where your material will be used. In this case we'll be importing the resulting texture maps into Marmoset Toolbag and plugging everything into an Unreal Engine 4 PBR shader.
We'll need the following texture maps:
- Color (Albedo)
- Ambient Occlusion
- Height (Displacement)
Now, first things first, you might want to go ahead and grab all the project files for this tutorial to be able to follow along.
We can now dive into how to setup the material in Substance Designer:
Now that the material is all setup and we're ready to plug it into a game engine, let's export all the maps and create a new shader in Marmoset Toolbag, a fantastic viewer to display real time 3D assets.
Here's how it's done:
And there you have it!
Did you create a cool material of your own? Show it off in the comments section below!
You made a bunch of them and are looking for a place to sell/share them with other creatives? Open a free Cubebrush store!
Until next time!