3ds Max
Cinema 4D
Game ready
Architectural Visualization
3D Scans

Skull - Dog


  • 360 Degree photo-scan geometry of a skull from a dog. Ornamental feature for tables, desks, hallway, bookshelves/accessories or anatomy, medical, osteology and archaeology.


  • Optimized Photogrammetry model.
  • Physically-Based Rendering and Shading.
  • Real-time/Game Ready.


  • Quad topology and optimized for subdivision.
  • All geometry water-tight with no open edges.
  • All textures calibrated with x-rite color checker passport.
  • PBR Textures: Base Color, Diffuse, Roughness, Glossiness, Normal DirectX/OpenGL and Ambient Occlusion (AO).
  • Textures provided in 16 bit .png at 4096 & 2048 resolutions.
  • High quality normal map and ambient occlusion projected details from photography.
  • UV's unwrapped and non-overlapping and maximum use of uv space.
  • Dimensions: 23cm Length, 12cm Width, 10.6cm High.

File Format:

  • 3dsmax 2016 Vray 5.0 & Corona 5.0, these are designed specifically for both render engines and look identical in both.
  • 3dsmax 2016 Standard/Scanline materials.
  • Blender 2.83 with Metallic Materials for Evee & Cycles.
  • Cinema 4D R19 with Metallic Materials for Physical Renderer.
  • FBX & OBJ Materials will not appear the same as they use Standard Materials. FBX Embedded textures.
  • GLTF with Embedded Textures.
  • System Units: Centimetres.
  • No additional plugins required other than the render engines themselves.

Additional Information:

  • Studio & lighting not included.
  • Polygon/Vertex count based on Low Resolution mesh.
  • Head Polygon/Vertex Count is 17,332 / 17,328
  • Jaw Polygon/Vertex Count is 12,497 / 12,497

If you are happy with the model you have purchased please leave me a positive rating as it helps other artists know that the model is of the quality that I have described above. If you have any feedback or things you would like adjusted on the model please contact me and let me know what would help you and your workflow. Thank you for your purchase!

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