cubebrush
Marketplace
3ds Max
Environments
Modeling
Game Development
$15.0+

Layered Asset Creation with 3ds Max

During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach to design and form. We will begin by using existing reference materials and overlaying recognizable shapes, forms and silhouettes inside of Adobe Photoshop to provide us with a clearer base to model from. We will then move into 3ds Max, where we will creating basic geometry based on the reference material created in the previous stages.

We will then refine and organize the layering system within 3ds Max much in the same way as our Photoshop stages to keep our files user friendly before moving onto scene and asset composition. In the final chapter, we will be discussing the considerations for the use of variety within scene and asset building. At the end of this course, you will be able to recognize good form and silhouette within everyday reference images and be able to take them through the modeling process efficiently and more confidently.

In the zipped download file with your purchase, you'll find ALL of the associated video and source files to watch and follow along!

You will get 1 file

All files previously purchased will always be available for download in your Library

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