Game Development

Sculpting a Bust in ZBrush

Many 3D artists - even character artists - are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. This course is designed to show how easily one can produce an acceptable model by breaking down the overall view into more 'bite-sized' areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus.

As the student progresses through this tutorial, they'll learn more confidence in their skills by using fewer tools and some shortcuts to achieve an end result that will help inspire them to continue to tackle more opportunities by looking all the parts that make up the big picture first rather than trying to see the big picture and figure out how to proceed next. By using fewer brushes and some alphas, one can achieve quite a lot in ZBrush.

In the zipped download file with your purchase, you'll find ALL of the associated video and source files to watch and follow along!

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