
Field Recording In Flux 03
Description Field Recording In Flux 03 ;
captures the calming and impressive ambience of nature with an circumscriptive collection of sounds from a tranquil lakeside. Immerse yourself in the soothing Songs of frog croaks, complemented by the a few barking of dogs and the distant calls of owls.
This sound pack also features subtle urban sounds and transportation sounds like car, motorcycles, to creating perfect town lakes night ambience or dystopic environment . Perfect for filmmakers, sound designers, or anyone looking to enhance their projects with rich, organic soundscapes.
This sound pack 34 Sound & Cues, duration of 00:20:12. Let’s create future Love & Imagination.
Technical details Number of Audio Wavs: 34
Number of Audio Cues: 34
Sample Rate / Bit Rate: 96 kHz / 24 Bit
Does Audio Loop: Yes
Minutes of Audio Provided: 00:20:12
Supported Development Platforms:
Windows: Yes Mac: Yes Additional Explanation:
🎚️ Technical Guide: Implementing Field Recordings & Organic Atmospheres
The AKiS SoundLAB Approach In packs like Rain & Thunder or Field Recordings, our primary goal is to deliver the most authentic and realistic sonic experience. While a portion of these assets are pre-optimized as seamless loops, the majority are intentionally preserved as "Organic Atmospheres" (non-loopable). This is a deliberate design choice to maintain the natural depth, dynamic range, and raw character of the field recordings.
Seamless Integration via Real-Time Engines If you need to loop these organic assets continuously within your project, we recommend utilizing your engine's real-time audio systems (such as Unreal Engine's MetaSound or Unity Audio) rather than relying on static, pre-rendered loops.
The Fade Strategy (How to Loop Non-Loopable Assets): To create a flawless, continuous playback from our organic files, simply apply a slight Fade-in and Fade-out (10ms - 30ms) directly within your engine's audio node or cue system.
Why? This simple procedural audio adjustment smoothly bridges the start and end of the waveform, eliminating any potential digital clicks or pops. It allows the natural rain, wind, or ambient textures to blend seamlessly, ensuring the audio feels like a living, breathing part of your environment. Documentation Link:
https://drive.google.com/file/d/1SYm7XjQ30EawOL951nIVN5XLoxfExt8X/view?usp=drive_link
Demo:
You will get 1 file
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