Video Game Modeling: The Ice Axe Tutorial
Within this course you will learn how to model an Ice Axe game asset for engine. We will go from High poly to Low poly...
Within this course you will learn how to model an Ice Axe game asset for engine. We will go from High poly to Low poly relatively easily within 3DS Max. All UVW Unwraps and Smoothing groups will be produced within 3DS Max, along with Material ID's. Once this stage is complete we will transfer to Substance Painter and create a texture for our asset to be used within a game environment. The final stage will be applying the asset to the games engine, we will be using the Unreal engine to complete this. We will also render our Asset within IRAY and marmoset for use in a portfolio.