Set of modular cliffs with supporting assets to make beautiful seaside or inland rocky environments.
- Complete Unreal Engine project with demo level, compatible with UE4 4.12 and above.
- FBX source files for cliffs and rocks, together with source PBR (metal-rough) textures. Vegetation assets FBX files can be exported from Unreal editor. - Unreal project includes materials with distance based detail overlays. Every rock object comes with 3 unreal material variants.
The focus of this package is a set of modular cliffs. They will help you create realistic looking map edges, rocky shores or inland cliffs that blend nicely with the terrain. LOD optimization even makes them suitable for use as background meshes. Each cliff module and the two big rocks come with a mask and two sets of two detail materials that are overlayed on top of basic material, with full control over their intensity and opacity. Their scale is world based so the level of detail is preserved and stays consistent when parent meshes are scaled.
The terrain material is comprised of three tessellated paint-able height blended materials (also available as separate regular mesh materials). The package also includes 2 types of shrubs, grass with three different material variations and a small tree. They are all wind enabled.
All big objects have four LODs (100%, 50%, 25%, 12%), smaller ones have three LODs. All of them have tight collisions, except for the vegetation assets which don't have collision meshes.
Update after first release: Added another medium sized rock, added another set of rock and cliff materials with more pronounced detail maps, added some more details to the biggest cliff piece texture, added wetness vertex paint option for rocks and cliffs materials.
The water is a free water Blueprint from Epic.
Texture Size: (4) sets of 4k textures for big cliffs and rocks, (3) sets of 2k textures for ground materials, (2) sets of 2k and (2) sets of 512 textures for vegetaion assets, (3) sets of 1k textures for small rocks and sunchair, (5) sets of 1k and 2k textures for detail materials.
Vertex Count: Cliffs and rocks: from 2729 to 4012, Vegetation: from 959 to 10952.
LODs: 100%, 50%, 25%, 12%
Number of Meshes: 30
Number of Materials and Material Instances: 41 (6 master materials, 32 instances, 3 regular materials)