cubebrush
Marketplace
Characters and Anatomy
3ds Max
Game ready
$59.0

WW2 US Soldier

Low-poly model.

Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag.

All materials and textures are included. The textures of the model are applied with UV Unwrap.

Units used: cm, model is 202cm tall.

Normal map was baked from a high poly model

Including OBJ, FBX and MAX formats

24639 polygons 43571 triangles 25045 vertices

Maps:

bodyDiffuse.tga, bodySpecular.tga, bodyGloss.tga, bodyNormal.tga (4096x4096)

bootDiffuse.tga, bootSpecular.tga, bootGloss.tga, bootBaseColor.tga, bootRoughness.tga, bootMetallic.tga, boot_Normal.tga (4096x4096)

equipmentDiffuse.tga, equipmentSpecular.tga, equipmentGloss.tga, equipmentBaseColor.tga, equipmentRoughness.tga, equipmentMetallic.tga, equipment_Normal.tga (4096x4096)

helmetDiffuse.tga, helmetSpecular.tga, helmetGloss.tga, helmetBaseColor.tga, helmetRoughness.tga, helmetMetallic.tga, helmet_Normal.tga (4096x4096)

jacketDiffuse.tga, jacketSpecular.tga, jacketGloss.tga, jacketBaseColor.tga, jacketRoughness.tga, jacketMetallic.tga, jacket_Normal.tga (4096x4096)

pantDiffuse.tga, pantSpecular.tga, pantGloss.tga, pantBaseColor.tga, pantRoughness.tga, pantMetallic.tga, pant_Normal.tga (4096x4096)

hairDiffuse.tga, hairOpacity.tga (2048x2048)

flashlightDiffuse.tga, flashlightSpecular.tga, flashlightGloss.tga, flashlightBaseColor.tga, flashlightRoughness.tga, flashlightMetallic.tga, flashlight_Normal.tga (1024x1024)

grenadeDiffuse.tga, grenadeSpecular.tga, grenadeGloss.tga, grenadeBaseColor.tga, grenadeRoughness.tga, grenadeMetallic.tga, grenade_Normal.tga (1024x1024)

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