by Daniel Peres
in Tutorials
Game Development
Modeling
Digital Art
Substance Designer
Maya
Texturing
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Vegetation Breakdown - Approaching Grass
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After a lot of messages from people asking me for some kind of breakdown or even a tutorial regarding vegetation I decided to take some time to create something along those lines.
In this small breakdown I approach what is my usual workflow when it comes to grass, the what, how and why I do things this way when it comes to vegetation and in this case more specifically grass.
This being my first take at any kind of breakdown any feedback would be amazing!
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