cubebrush
Marketplace
Painter
Rendering
3ds Max
Photoshop CC
Characters
Texturing
Substance Painter
Blender
UV Unwrapping
Game Development
$10.0

Skatetron - Tutorial Full Process(Plasticity)

This is a full process tutorial of Modeling, Unwrapping, Texturing and Rendering our Skatetron (10 hours and 49 minutes unnarrated video). If you're ready to dive deep into our latest tutorial, get your tools out! In this video, we show you how to create a Skatetron Robot from scratch. The tutorial is divided into Six sections : Modeling (Duration: 8 hours and 2 minutes)

The modeling process was done in Plasticity(90%) then we add some details in Blender 3.6.0 using the H-Ops add-on and cablerator add-on(10%) Optimizing (Duration: 1 hour and 18 minutes)

Optimizing was done in Blender 3.5.0. Unwrapping (Duration:17 minutes) We used smart Uv in blender 3.6 then we correct some parts in unfold 3d.

Texturing & Rendering & Post-Processing (Duration:4 hours and 25 minutes & 1 hour and 10 minutes & 10 minutes) Texturing was done with Substance 3D Painter, rendering has done in Blender3.5.0(Cycles) and 3ds Max 2021(V-ray5) We created all materials from scratch using various techniques for more detail. At the end of it all, we did some post-processing work with Adobe Firefly (adding smoke) and Nik Collection Plugin on Photoshop to give it that extra attractive render!

Vertices : 85.628 Polys : 89.963

Attention : we put model in standard license, so you get both tutorial and model. Attention : all videos are unnarrated (it means there are no voice-over videos or subtitles)

Software Used: Blender Rizom UV unfold3d Substance 3d Painter Blender/cycles 3DS-Max/Vray Photoshop/Nik collection

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