cubebrush
Marketplace
3ds Max
Maya
Game Development
$7.0+

Real-Time Creation For Games Production

In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.

A working knowledge of 3dsmax and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

Topics Covered: -Low Poly Modeling with Maya -UV creation with Zbrush/3dsMax -Map Baking with 3dsMax -CrazyBump Map Extractions -Map Refinement with Photoshop -Real-Time Previewing in 3dsMax Viewport

Duration: 3hr video MP4 format with audio commentary in English

Includes: -3 Video Files -OBJ file format of the Final Low Poly Mesh -OBJ file format of the Final High Poly Mesh -TGA file format of the Normal Map -TGA file format of the Diffuse Lighting Map

You will get 5 files

All files previously purchased will always be available for download in your Library

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