Concept Art
Game Development

Concept Art With Z-Brush and Photoshop

This Class Uses Z-Brush, Photoshop, and Marmoset Toolbag

Video Preview Here:

Introduction: I go over the basic tools we will be using in Z-Brush and how to use them. I will also cover how to customize the interface and some of the basic functions like dynamesh that we will use through the sculpting process.

Creating a Concept Mesh: I will create a character in Z-Brush using the tools from the intro. This model will serve as our main concept mesh that we will light and refine in the later steps.

Rendering In Marmoset: I will create a scene and lighting set-up using Marmoset toolbag with the model I created in Z-Brush. You can use any rendering software, I prefer marmoset for ease of use and economic pricing model.

Photoshop Touch up: I will use Photoshop to modify and finalize the concept piece


  • My custom Photoshop Brushes
  • My custom Photoshop Actions
  • 3 Hours of narrated instructional video covering 4 chapters of instruction.
  • Layered PSD file

-David Harrington

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