EXP | Stylized Texturing in Substance Painter
Substance Painter is a versatile program, one with many tools that let you create realistic looking assets, but what about stylized assets? In this tutorial...
Substance Painter is a versatile program, one with many tools that let you create realistic looking assets, but what about stylized assets? In this tutorial Milan De Laet, will take you through his process of texturing Bob For Supper all inside Substance Painter.
The entire duration of this tutorial will be in Substance Painter and you will be provided with the 3D Models so that you may follow along or experiment for yourself.
For the Environment Artist, texturing inside Substance Painter is an extremely useful skill to possess and one that will help you stand out. That personal touch on an asset is something you cannot do procedurally and the techniques you will learn in this tutorial will enable you to start begin adding extra layers of storytelling to your assets.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
Milan De Laet is a Freelance Environment Artist skilled in both stylized and realistic art styles. His focus and attention on storytelling and the small details makes him adept at creating a scene, diorama or a single prop and having it be memorable. No fish were harmed in the creation of this tutorial.
• 1 Hour 30 Minutes Tutorial
• 720p Resolution
• Source Files (Painter, Low Poly, High Poly, Marmoset Toolbag Scene)
• Substance Painter
• Marmoset Toolbag
Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.
Substance Painter 2019.2.3 or later is required.
You will get 6 files
All files previously purchased will always be available for download in your Library