3D Skills Tune Up
3D Skills Tune-Up
This course is designed to quickly boost your skills to the next level with short micro-modules. Consider this your shot of game...
3D Skills Tune-Up
This course is designed to quickly boost your skills to the next level with short micro-modules. Consider this your shot of game art vitamins!
This course is a series of mini-courses by Industry pro Eric Corriea. Eric, having worked at triple A studios like Ubisoft, shares the industry tricks he’s picked up along the way.
Rather than go through this course from beginning to end, It’s best to identify what areas of weakness you need strengthened and then only do the chapter that you need at the time.
BUILD YOUR SKILLS
Take a look at the course curriculum and identify what areas of 3D development you need most help with or if you are looking to simply brush up and get your skills current, this is the course for you.
PLENTY OF PRACTICE
In this course, we will be covering areas such as modeling, unwrapping, baking, texturing, and more. We give you the working files so you can comfortably follow along with your instructor.
LEARN FROM THE PROS
The topics covered in the mini-lessons were learned from in-the-trenches industry work. Everything you learn here are trade secrets passed from industry expert to junior and now you have a unique opportunity to learn current industry work-flows.
your Instructor, Eric Correia is a Model Artist @ Lucky VR with 5 years as a professional 3D artist at companies like Ubisoft, Lever, and more.
FEATURED TUNE-UP MODULES IN THIS BUNDLE:
Skills Tune Up 1: Advanced Unwrapping and Baking : In this chapter Eric Correia, will demonstrate some advanced unwrapping and baking techniques. Getting better at texture baking is an essential skill for any 3D games artist to know well.
Skills Tune Up 2: Intro to Substance Painter: This chapter is designed to give you a solid foundation and understanding of industry standard texturing techniques using substance painter.
Skills Tune Up 3: Zbrush Boolean/ Dynamesh Workflow: Learn how to create exceptional high-poly detail for your models in minutes using a Zbrush, Boolean workflow! Learn how the artists at Ubisoft are doing it.
Skills Tune Up 4: Mid-Poly Modeling: Mid-poly modeling is an extremely powerful and effective technique used in current gen video games to add a lot more geometrical fidelity to your props while vastly reducing textures and texture memory.