Characters and Anatomy
Game ready

Jimmy Adventure - Stylized Game Character

Hi! This is Jimmy Adventure.

Jimmy is a stylized character with 6+ texture variations, 5 body parts and a bunch of props & attachments. You can mix and match the parts and textures to get a huge amount of variation.

The character is skinned to an skeleton Armature which works perfectly with Unity mecanim humanoid system as well as Mixamo and other humanoid animations. The skeleton does not have animation controls.

This package is made up of 4 parts:

  1. - Blender file (2.8*)
  2. - Marmoset Toolbag file
  3. - Unity Package
  4. - Raw FBX and Texture files

1. Blender file:

The blender file contains all character parts with PBR materials set up for each texture variation. The character will render real-time with Eevee. All textures are packed into the blender file and can be unpacked by pressing File>External Data>Unpack All into Files.

The character is posed and can be switched to the T-Pose by going to the Dopesheet>Action Editor and selecting the T-Pose. Or alternatively selecting the Armature, going into Pose mode and resetting the transforms. The armature is also linked to a turntable which can be disabled or removed in the Constraints panel of the Armature.

2. Marmoset Toolbag file:

The marmoset file contains all character parts with PBR materials set up for each texture variation.

The character is posed and can be switched to the T-Pose by selecting the character>Model Animation>Current Animation>"Armature|Tpose". Note that the weapons and "eyeglint" are not skinned to the armature but parented to the weapon and eyebones.

3. Unity Package:

This is a unity approved unity package containing all character parts with materials for each texture variation. The character is set up for the mecanim humanoid system in unity and will work perfectly with other humanoid animations as well as Mixamo animations. The package also contains documentation, demo scenes and a character prefab.

4. Raw FBX and Texture files:

This zip file simply contains all the fbx files with skin data and skeleton, and texture files. You can load these into your 3d application of choice.

This also contains an OBJ file with all character parts.

Naming Conventions & Texture Set up

The material and texture variations will have the suffex _t01, t02, t03, etc. This stands for Texture Variation 01, 02, 03, etc.

The textures were all created with Substance painter and exported for Unity PBR. This means that there is a:

  • albedo map
  • normal map (green channel not inverted)
  • metallic map with roughness in the alpha channel

In Blender the roughness is inverted in the shader graph to work correctly with Eevee.

For most material variations the normal map and metallic map are re-used. It is only the albedo that changes.

The body parts are:

  • Head (4,568 tris)
  • Hair (558 tris)
  • Torso (3,618 tris)
  • Hands (2,650 tris)
  • Lower body (3,936 tris)

(Total triangle count 15,330 - not including props and attachments)

The props and attachments are:

  • Hair variations
  • Cowboy hat
  • Baseball cap
  • Barret hat
  • Scarf
  • Shoulderpad
  • Backpack
  • Belt Pouches
  • Eyepatch
  • Axe
  • Pistol

All of these parts (including the upper and lower body) have a range of unique materials you can interchange with each other.

I'm looking forward to see what you do with this character. If you have any questions feel free to hit me up on my twitter @gamedevfred or mail me at [email protected]

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