Characters and Anatomy
Game ready

Jimmy Scifi - Stylized Game Character

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Hi! This is Jimmy Scifi

He is a stylized character with 12 texture variations, 6 body parts and a bunch of props You can mix...

Hi! This is Jimmy Scifi

He is a stylized character with 12 texture variations, 6 body parts and a bunch of props. You can mix and match the parts and textures for each of them to get a huge amount of variation.

Jimmy is a high-quality character that can be used to prototype your game or used in your final game.

The character is skinned to a skeleton Armature which work perfectly with Unity mecanim humanoid system as well as Mixamo and other humanoid animations. The skeleton does not have animation controls.

This package is made up of 3 parts:

  1. - Blender files (2.8*)
  2. - Unity Package
  3. - Raw FBX and Texture files

1. Blender files:

The blender files contain all character parts with PBR materials set up for each texture variation. The character will render real-time with Eevee. All textures are packed into the blender file and can be unpacked by pressing File>External Data>Unpack All into Files.

The character is posed and can be switched to the T-Pose by going to the Dopesheet>Action Editor and selecting the T-Pose. Or alternatively selecting the Armature, going into Pose mode and resetting the transforms. The armatures is also linked to a turntable which can be disabled or removed in the Constraints panel of the Armature.

2. Unity Package:

This is a unity approved unity package containing all character parts with materials for each texture variation. The character is set up for the mecanim humanoid system in unity and will work perfectly with other humanoid animations as well as Mixamo animations. The package also contains documentation, demo scenes and a character prefab.

3. Raw FBX and Texture files:

This zip files simply contains all the fbx files with skin data and skeleton, and texture files. You can load these into your 3d application of choice.

These files also contains OBJ files with all character parts.

Naming Conventions & Texture Set up

The material and texture variations will have the suffex _t01, t02, t03, etc. This stands for Texture Variation 01, 02, 03, etc.

The textures were all created with Substance painter and exported for Unity PBR. This means that there is a:

  • albedo map
  • normal map (green channel not inverted)
  • metallic map with roughness in the alpha channel

In Blender the roughness is inverted in the shader graph to work correctly with Eevee.

For most material variations the normal map and metallic map are re-used. It is only the albedo that changes.

The body parts for Jimmy are:

  • Head (4,568 tris)
  • Hair (558 tris)
  • Torso (2,908 tris)
  • Hands (2,832 tris)
  • Legs (1,394 tris)
  • Boots (960 tris)

(Total triangle count 14,900)

The props for Jimmy are:

  • Hair variations
  • Cowboy hat
  • Baseball cap
  • Barret hat
  • Eyepatch
  • 7 chest pins
  • Scifi blaster

All the parts have a range of unique materials you can interchange with each other.

I'm looking forward to see what you do with these characters. If you have any questions feel free to hit me up on my twitter @gamedevfred or mail me at [email protected]


You will get 3 files

All files previously purchased will always be available for download in your Library

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