cubebrush
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3ds Max
Modeling
UVs
Game Development
FREE

Max Basics: Use UV coordinates to deform geometry

Includes:

  • 1 HD video file
  • 3d Studio Max source file
  • Haywood Tools max script
  • SlideTools Slideknit max script

Duration: 50min video MP4 format with full audio commentary in English

Description:

In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy to add complex detail to any mesh. This will save you a lot of time and make you a faster and more efficient modeler!

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