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    3D Coat 4.1- Volume #16-Texture Baking I

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    In this sixteenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools.

    Learn how to Bake Voxel Color, Voxel Displacement and Voxel Ambient Occlusion Data to your models.

    Table of Contents for Volume #16

    Chapter 1- Intro

    Chapter 2- Voxel Detail to Normal Map and Ambient Occlusion Map

    Chapter 3- Export AO Map

    Chapter 4- Import Model and Normal Map into Lightwave

    Chapter 5- Color Baking (Part One)

    Chapter 6- Color Baking (Part Two)

    Chapter 7- Final

    Running Time: 1 hrs. 26 mins.

    High Quality (Screen-Res 1920 x 1080 pixels)

    Video Format: MP4 (.mp4)

    Level: Beginner