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3D Coat -StarFighter Detailing -Normal Maps

3D Coat -StarFighter Detailing Volume #1 -Normal Maps

In this training video Instructor Adam Gibson shows how to detail a Spacefighter model that was created in LightWave using 3D Coat's powerful normal mapping and painting tools. Learn how to take simple models and create complex surface geometry like Sci-Fi panels, vents, pipes, rivets, and all kinds of gadgets and nurnies. Tips and tricks on how to use the different brush types along with alpha brush collections is covered in great detail. The concepts learned from this video can be used for all sorts of other projects like machinery, vehicles of all types, and architecture. Great for detailing hard surface models, but not limited to. You can also apply what you learned for organic objects as well.

Table of Contents for Volume #1-Normal Maps

Chapter 1- Intro

Chapter 2- Importing Model into 3DC and View Modes

Chapter 3- Hiding Parts

Chapter 4- Polygonal Tool and Eraser Tool

Chapter 5- Top Fin Base Panels

Chapter 6- Top Fin: Adding Detail Part One

Chapter 7- Top Fin: Adding Detail Part Two

Chapter 8- Top Fin: Adding Detail Part Three

Chapter 9- Wings: Top Base Panels

Chapter 10- Wings: Bottom Base Panels

Chapter 11- Thruster Casing: Top Panels

Chapter 12- Thruster Casing: Bottom Panels

Chapter 13- Thruster Casing: Front Panels

Chapter 14- Thruster Casing: Back Panels

Chapter 15- Thruster: Inner Bevels Panels

Chapter 16- Cockpit Panels

Chapter 17- Hide Tool

Chapter 18- Thrusters Main Panels

Chapter 19- Long Gun Casings

Chapter 20- Rear Long Guns

Chapter 21- Front Long Guns

Chapter 22- Alpha Brushes: Intro

Chapter 23- Alpha Brushes: Detailing

Chapter 24- Exporting Normal Map Created in 3DC

Chapter 25- Importing the Spacefighter into LightWave

Running Time: 6 hrs. 42 mins.

High Quality (Screen-Res 1440 x 900 pixels)

Video Format: Quicktime Video (.mov)

Level: Beginner & Up

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