cubebrush
Marketplace
3D-Coat
Sculpting
Modeling
$19.0

3D Coat 3.5- Voxel Sculpting: Project Dragon

In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects.

Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

Table of Contents for Voxel Sculpting

Chapter 1- Intro

Chapter 2- Converting Polygonal Mesh into Voxels Part One

Chapter 3- Converting Polygonal Mesh into Voxels Part Two

Chapter 4- Renaming Voxel Layers and Shaders

Chapter 5- Finger Detailing

Chapter 6- Hand Detailing

Chapter 7- Forearm and Bicep Detailing

Chapter 8- Creating Leg Muscles

Chapter 9- Knee and Shin Detailing

Chapter 10- Feet Detailing

Chapter 11- Creating Spine Bones and Rib Cage

Chapter 12- Elongating the Neck with the Pose Tool

Chapter 13- Transform Tool

Chapter 14- Neck Detailing

Chapter 15- Head Detailing

Chapter 16- Creating Finned-Styled Ears

Chapter 17- Creating the Head Crest and Horns

Chapter 18- Creating the Wings

Chapter 19- Wing Detailing

Chapter 20- Extending the Wing to the Body Layer

Chapter 21- Posing the Wing

Chapter 22- Adding Veins and Bumps to the Wings

Chapter 23- Mirroring the Wing

Chapter 24- Adding Scales to the Body Part One

Chapter 25- Adding Scales to the Body Part

Chapter 26- Adding Scales to the Body Part

Chapter 27- Adding Scales to the Body Part

Chapter 28- Adding Scales to the Body Part

Chapter 29- Adding Scales to the Body Part

Chapter 30- Adding Scales to the Body Part

Chapter 31- Adding Scales to the Body Part

Chapter 32- Final

Running Time: 7 hrs. 49 min.

High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video

Level: Beginner

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