Classical statues and interiors
UNREAL ENGINE 4 PROJECT
Classical statues and interiors has 6 original statues. Each statue has alternative metal material variation. Created to be both, decorative and stand-alone pieces of art, these assets can be used for architectural visualizations and games. Uses modular textures for material creation – each statue has unique baked out normal, ambient occlusion, cavity, convexity/edge highlight map with tiling diffuse map that can be increased in resolution in material instance. Materials instances have wide variety of parameters you can tweak to get a look you prefer.
Physically-Based Rendering: Yes Texture Size: 4k Collision: Yes Vertex Count: ranging from 2647 to 7176 on statues LODs: No Number of Meshes: 19 Number of Materials and Material Instances: 4 materials, 25 instances Number of Textures: 31 Engine Compatibility: 4.13 and up Intended Platform: PC Platforms Tested: PC Documentation Included: No
Contact and support: [email protected]