cubebrush
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Props
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PBR
Game ready
$29.0

Debris Groundfill Junk Trash Kit-Game Ready

Real Time,Game Ready, Debris Junk Pile Kit Collection with PBR Textures.

Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)

Blender 2.90.1 .FBX .OBJ Marmoset 2 File - (the images you see in the thumbnails are using this file)

  1. SMDebrisPileLarge01 Tris: 25,156 Verts: 12, 732

  2. SMDebrisPileSmall01 Tris: 2,858 Verts: 1,487

  3. SMDebrisPileMed02 Tris:8,024 Verts: 4,138

  4. SMDebrisPileMed01 Tris: 15,186 Verts: 7,697

  5. SMDebrisTireStack01 Tris: 15,480 Verts: 7,740

  6. SMDebrisCinderBlockPile01 Tris: 1,872 Verts: 954

  7. SMDebrisBrickPile01 Tris: 792 Verts: 452

  8. SMDebrisBoard_Pile Tris: 340 Verts: 202

  9. SMDebrisCinderBlock Tris: 184 Verts: 90

  10. SMDebrisCinderBlockChunk01 Tris: 32 Verts: 18

  11. SMDebrisCinderBlockChunk02 Tris: 38 Verts: 21

  12. SMDebrisCinderBlockChunk03 Tris: 38 Verts: 21

  13. SMDebrisBrick_Single Tris: 12 Verts: 8

  14. SMDebrisBrick_Half Tris: 52 Verts: 28

  15. SMDebrisBrickChunk01 Tris: 36 Verts: 20

  16. SMDebrisBrickChunk02 Tris: 36 Verts: 20

  17. SMDebrisTire_Single Tris: 1,740 Verts: 860

  18. SMDebrisBoardFull01 Tris: 12 Verts: 8

  19. SMDebrisBoardFull02 Tris: 12 Verts: 8

  20. SMDebrisBoardHalf02 Tris: 28 Verts: 16

  21. SMDebrisBoardHalf01 Tris: 28 Verts: 16

  22. SMDebrisBoardShard01 Tris: 24 Verts: 14

  23. SMDebrisBoardShard02 Tris: 24 Verts:14

  24. SMDebrisPole_Long Tris: 68 Verts: 36

  25. SMDebrisPole_Short Tris: 92 Verts: 48

Display images were rendered in Marmoset Toolbag.

Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.

The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.

Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):

4096x4096: Ambient_Occlusion 4096x4096: Normal Map

4096x4096: Diffuse 4096x4096: Gloss 4096x4096: Specular

4096x4096: Base Color 4096x4096: Roughness 4096x4096: Metalness

4096x4096 UV

Source texture maps from the hi-poly bake are also included so you can re-texture if desired.

4096x4096: AmbientOcclusion 4096x4096: Curvature 4096x4096: MeshNormals 4096x4096: Position 4096x4096: Thickness 4096x4096: WorldSpace_Normal

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.

If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Game Ready!

Please click on my Username MeshMagnet for more Game-Ready models!

You will get 1 file

All files previously purchased will always be available for download in your Library

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