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    Substance Designer
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    Broken Tiles Tutorial - VOL 01

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    Contents:

    245 minutes unnarrated videos 1080 Resolution Chapters:

    01- First step: Creating Height - In this chapter we are creating our height and after that normal and ambient occlusion. At the end we have all Height/Normal/AO and details for this project. Part 02 : in this chapter we are going to Create all data for BaseColor/Roughness/Metallic maps and at the end atlas data to final broken tiles and finalize our material. Part 03 - in this part you learn how to create atlas sheet sbsar from quixel textures, and you can use this technique for any texture set you want Software Used:

    Substance Designer Level:

    Intermediate Prerequisite Basic knowledge of Substance deisnger

    Attention: clean SBS file are included in this product that you can study over that

    Attention: all videos are unnarrated ( it means there is no voice-over videos or subtitles )