Substance Painter
Substance Designer
Game Development
Film Production

Advanced Scene Creation for Games

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Do you want to make a dark and moody scene using the new methods for games?

Then I welcome you to Nexttut education's Advanced Scene...

Do you want to make a dark and moody scene using the new methods for games?

Then I welcome you to Nexttut education's Advanced Scene Creation for Games.

About Me:

My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.

By the End Of This Course, You Will Be Able To:

Create a Dark and Moody environment for games using the new methods and workflows

Make an environment in a no-concept-art situation, by looking at references and mixing with your own ideas

Use Modularity, Vertex Blending, Decals for the most variety

Put a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.

What You Will Learn:

How to plan for an Environment Art piece

Make a blockout to ensure that the ideas are working correctly

When to rush for a prop and where to put details

How to sculpt in Zbrush for environments

Making Master Materials for games

How to set to simple yet effective Niagara particles to add motion to the scene

Course Project Overview:

We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.

Who is This Course For?

I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don't find a tutorial which is a step by step, no fast-forward, no skip.

The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.

Who is Not The Ideal Student For This Course?

This course is not designed for absolute beginners.

What Are The Requirements Or Prerequisites For Taking This Course?

I expect you to have some sort of basic experience with these software packages.

You should have the software packages installed on your computer.

Join Me Now:

So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.


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