Tutorial - Warmish pavement Material
- Tuto PDF
- Zbrush sculpt
- Substance Painter - Texturing file
- Substance Deisgner - Render file
I used 3ds Max to create a pattern and I sculpted it in Zbrush. Then I baked most of my masks in 3ds Max, all the maps I needed in Substance Designer. Once I was all set I started texturing in Substance Painter. In the end I rendered my material in Substance Deisgner.
Beginner to intermediate: In this tuto I walk you through every step of this material creation and if you have some basics about all of the required software it will be a bonus for you of course.
Follow my journey on Instagram: @nomadphotoreference
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