Substance Painter
Game Development

Tutorial - Warmish pavement Material

Product content:

  • Tuto PDF
  • Zbrush sculpt
  • Substance Painter - Texturing file
  • Substance Deisgner - Render file

Process overview:

I used 3ds Max to create a pattern and I sculpted it in Zbrush. Then I baked most of my masks in 3ds Max, all the maps I needed in Substance Designer. Once I was all set I started texturing in Substance Painter. In the end I rendered my material in Substance Deisgner.

Skill Level:

Beginner to intermediate: In this tuto I walk you through every step of this material creation and if you have some basics about all of the required software it will be a bonus for you of course.

Follow my journey on Instagram: @nomadphotoreference

Save time to create

You will get 2 files

All files previously purchased will always be available for download in your Library

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