Characters and Anatomy
High Poly Models

Cammy Model

This is my Cammy fan art character. You get the final model, ready to render, but also all the construction files (Zbrush, Marvelous designer, Substance Painter), so can see how everything was made.

The model is not rigged at the moment but it was made with production pipeline in mind, so everything has a clean topology, no sculpt imported in Maya. If I ever rig it, I'll update this page so you can download

YETI hair system required for proper Hair rendering. If you don't have Yeti, I included a version with polygon hair, converted from the original yeti groom. It doesn't look as nice, but at least she won't be bald.

I'm working on converting hair to Xgen but it's trickier than I though. I will update the files when it's ready.

This model is for educational purpose. You are free to use the mesh/textures as a starting point to make your own character. However, if you plan to render it as is, for lighting or shading practice, credits to the original author (me) would be appreciated.

UPDATE 31/12/2019 : I added a new maya scene for Yeti 3. The original version was made with Yeti 2.0. When you opened it with Yeti 3, the hair length would be inconsistent and the braids were too long. I also experienced some crashes at rendering. So I replaced the old braids with Yeti's new own braid system and updated the graph so everything look the same as before. However, to prevent any crash at render, I had to upgrade to Yeti 3.5.4 and Arnold (mtoa in maya 2019. I have not tested maya 2020 with Arnold 6 yet, as there is no version of yeti compatible yet. I added the new file on its own, in The old version is still there if you still need it

What you get:

  • My base female topology in OBJ format : you can use it for any project.
  • The Maya 2018 scene, setup for rendering with Arnold and Yeti. Clothed and nude version in the same scene. Use display layers to switch.
  • Alternate Maya version, with polygonal hair.
  • All the textures in EXR/TIF format, including vector displacement.
  • The Zbrush tool, containing all the objects with subdivision levels.
  • Substance Painter 2018 files for each object, with layers correctly named.
  • Marvelous Designer 7 patterns for all the clothes.

Make sure to open the Readme.txt file for instructions on how to setup the scene for render.

You will need an archive extractor like WinRar or 7zip to open RAR files.

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