Tropical holiday in Blender
A varied environment typically tropical, with lots of space to create your own scenes and with very plenty of details
Though wide and rich of...
A varied environment typically tropical, with lots of space to create your own scenes and with very plenty of details. Though wide and rich of assets, the scene is very light and suitable for medium-large displays as well as for animations.
Attention: This scene is available only in blend format and it's not suitable for being migrated to other programs (due to the particle system used for ecosystems). However, you can use the heightmap in tif format (in the packlist) and use it with the displacemet feature in other programs.
Notes: The scene include 2 simple terrains, modeled in World Creator 2 and texurized in Blender (Render Cycles). The terrain-core was populated with 10 eco-systems (by ParticleSystems). All the assets are in bundle (9 palms, 2 shrubs, 3 rocks, 1 grass patches, 11 beach people, 3 beach umbrella, 1 beach chair).
Packlist: 1 Blender file, 2 textures, 10 alpha-masks, 1 heightmap.tif (16bit), 1 readme.pdf.