cubebrush
Marketplace
Props
Blender
Unity
Furniture
Plants
Interior Decoration
PBR
Game ready
$12.0+

Flower Pots

Preview images rendered with Blender Eevee Renderer.
Thumbnail image is rendered with post-processing (ambient occlusion, bloom, and screen space reflection), other images are rendered with no post-processing.

** Features ** - Trianglulated mesh. - No non-manifold geometry. - No overlapping UVs. - Each flower pot has single materials. - All texture sizes are 2048 x 2048.
- 3 Level of detail. - Flower pot and coaster are separate object. - Not subdivision ready.

** Model Specifications ** - Flower Pot 1
-- LOD 0 : 4,148 vertices, 8,232 triangles.
-- LOD 1 : 1,180 vertices, 2,328 triangles.
-- LOD 2 : 486 vertices, 940 triangles.

  • Flower Pot 2
    -- LOD 0 : 648 vertices, 1,296 triangles.
    -- LOD 1 : 198 vertices, 396 triangles.
    -- LOD 2 : 36 vertices, 72 triangles.

  • Flower Pot 3
    -- LOD 0 : 3,424 vertices, 6,856 triangles.
    -- LOD 1 : 1,312 vertices, 2,632 triangles.
    -- LOD 2 : 425 vertices, 858 triangles.

  • Flower Pot 4
    -- LOD 0 : 2,560 vertices, 5,116 triangles.
    -- LOD 1 : 978 vertices, 1,952 triangles.
    -- LOD 2 : 266 vertices, 528 triangles.

  • Flower Pot 5
    -- LOD 0 : 2,594 vertices, 5,180 triangles.
    -- LOD 1 : 708 vertices, 1,408 triangles.
    -- LOD 2 : 254 vertices, 500 triangles.

  • Flower Pot 6
    -- LOD 0 : 1,396 vertices, 2,784 triangles.
    -- LOD 1 : 400 vertices, 792 triangles.
    -- LOD 2 : 168 vertices, 328 triangles.

  • Flower Pot 7
    -- LOD 0 : 3,825 vertices, 7,706 triangles.
    -- LOD 1 : 1,281 vertices, 2,618 triangles.
    -- LOD 2 : 577 vertices, 1,210 triangles.

** File Formats ** - .blend : All textures packed inside. preview scene setup. Triangulate modifier not applied. - .fbx : -Y forward, X up, 3 LODs, coaster and pot separated. - .obj : -Z forward, Y up, 3 LODs, coaster and pot separated. - .glb : Textures embedded. no LODs (only LOD 0), coaster and pot combined. - .unitypackage : Preview scene, prefabs with LOD group components applied. Built-in render pipeline, URP and HDRP version available.

** Textures ** - PBR Metallic Roughness
-- Base Color (8 bits)
-- Metallic (8 bits)
-- Roughness (8 bits)
-- Normal OpenGL (8 bits dithered)
-- Normal DirectX (8 bits dithered)
-- Ambient Occlusion (8 bits)

  • Unity (For built-in render pipeline and URP)
    -- Albedo Transparency (8 bits)
    -- MetallicSmoothness (8 bits)
    -- Normal OpenGL (8 bits + dithering)
    -- Ambient Occlusion (8 bits)

  • Unity HDRP
    -- Base Map (8 bits)
    -- Mask Map (8 bits)
    -- Normal OpenGL (8 bits + dithering)

  • Unreal Engine
    -- Base Color (8 bits)
    -- AORM(Ambient Occlusion(R), Roughness(G), Metallic(B)) Map (8 bits)
    -- Normal DirectX (8 bits + dithering)

You will get 5 files

All files previously purchased will always be available for download in your Library

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