cubebrush
Marketplace
Characters and Anatomy
Maya
3ds Max
Realism
Blender
Clothes
Cinema 4D
Game ready
Base Meshes
Rigs
55% OFF$9.0$4.1

Realistic Beautiful Girl Rigged

Introduction : This exquisite masterpiece is the perfect combination of beauty and sophistication, designed with meticulous attention to detail. As you gaze upon this captivating creation, you'll notice the intricate textures and subtle curves that make this model so special. From the gentle contours of her face to the graceful lines of her body, every aspect of this model has been crafted to perfection. But the true beauty of this model lies in the way it comes to life on the screen. With every movement and gesture, the woman's form and expression change, creating a lifelike and immersive experience that's sure to leave a lasting impression.Whether you're using this model for advertising, film, or interactive media, it's sure to captivate your audience and elevate your project to new heights. So why wait? Add this stunning 3D model of a woman to your collection today and experience the beauty and grace of this masterpiece for yourself!

Now, Let's talk about the package, What's in the box ?

  • Female Body Mesh (Low-Polygon Count, used can add subdivision or mesh smoothening feature to enhance the look. Polygon count depends whether the mesh smoothening is enabled or disabled. )
  • Detailed body Rig ( Detailed rig connecting almost every part of the body from head to toe with rig controller with IK connection which eases the process of animation.
  • Hair ( Hairs with medium polygon count. For the convinience, Hairs are not attached to mesh, user can remove or replace them if wanted.)
  • 4k Ultra HD Textures in a compressed format. User can extract texture to desired directory.
  • File Formats : It contains MAYA, BLENDER, CINEMA 4D and 3DS MAX files as main.
  • Polycount : P : 121689 | V : 113202

In BLENDER, Mesh has Principal BSDF material assigned to give it a ready to go look with some little tweakng for matching realistic skin look.

In 3DS MAX, it has Arnold's Standard Surface Material with basic value modification.

In CINEMA 4D, it comes with powerful V-RAY GPU supported material system with ready to go material parameter.

In MAYA, it just has mesh Imported along with the Rigging, user can use standard or arnold material according to their requirements.

Other formats are FBX and OBJ. Which support variety of other softwares.

Materials and Renderer can be changed later on according to the desire of the user. User doesn't have to pay extra penny for the desired render now.

You can contact me for assistance if needed. Feel free to contact.

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