We're Going In! - Unreal Engine 4
This project features over 80 props & modular components to create a highly believable apartment building with numerous props and decals to create an realistic...
This project features over 80 props & modular components to create a highly believable apartment building with numerous props and decals to create an realistic apartment complex. Decals and particles are featured to add a layer of depth and feeling that this place has been lived in and aged over its time.
Includes Main Level and overview Level of all assets. Master material used for walls to create roughness modulation with height based vertex paint. Multiple master materials depending on their use to give variety to the asset. Dust function to allow a coherent storytelling to the scene with various controls. 11 Unique grunge decal textures used to add layers of detail. 15 Decal meshes to scatter adding layer of depth. Multiple functions such as colour/roughness variation, normal intensity, dual normal blends, POM functions, height map blending materials.
Video flythrough: https://www.youtube.com/watch?v=e2FpfTVQLV0
Number of Unique Meshes: 89 Collision: Yes (Various auto generated in engine) LODs: None Master Materials: 26 Material Instances: 99 Number of Textures: 101 Texture Resolutions: Max 2048, Min 16 Supported Development Platforms: PC/PS4/Xbox One Supported Target Build Platforms: PC/PS4/Xbox One Important/Additional Notes: Please contact me at [email protected] if you have any issues.