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$69.0

Fullbody asian girl 3d model

The model has been updated on february 29, 2024. Change list: -The body silhouette has been updated, more details has been added in few places. -Color/diffuse has been made from scratch. -There is new specular and roughness map. -Skin microdetail is now on texture instead of procederal noise that comes with first release. -There are four new hairstyles(see the prev images) -Bikini model has been refined -All models are attached in obj files with normal maps for realtime usage.

Hello! This is detailed full body asian young female character in ztl file(zbrush 2019 or higher compatibile). There is also maya 2018.6 scene and project folder with all source maps. Maya scene contains all the shaders and xGen hair You can see on attached pictures. The body model has all quads animation ready clean topology and 4 UDIM's clean UV's. For external use of the model obj files with normal maps are attached. All hair from maya(x gen) are exported to alembic file(.abc) so it can be used in unreal engine, unity and other packages

This model can be used as a base for any asian and none asian female characters. It has clean animation friendly topology and UV's. It is a great base for Your projects that can save You a lot of time. Even the hair xGen setup is made in the way that allows You to modifiy the model shape in zbrush and still use provided hair setup just by using blend shape. There is also eyes and teeth and tongue models with maps and source hires ztl. All You need for character setup.

Zbrush ztl file contains: -full body model(21 665 794 polygons at the 6lv subdivision). You can see mesh topology on the provided images. Body model has mouth closed and smile blendshapes on layers (you mus swich to highest subdivision level to see and turn on the layers) -teeth and tongue hires model -eyes elements: eyeball(cornea) and iris models(the one without texture) there is also preview eyes with texture. -bikini model -eyelashes, eyebrows

Maya scene(asian1mayasceneupd) contains: -full body model at 2lv subdivision with eyes and teeth with all shaders and maps, all that You can see at provided images You can use 1lv subdivision as well and bake displacement for it in zbrush.

Before You open maya scene please set the project folder to asian1 so maya can load all the maps for the scene and all xGen files. All maps for maya scene are in asian1/sourceimages folder. Some of the maps are in psd file with layers and allow you basic customize, for example specular maps,iris diffuse.

There are seweral xGen descriptions(in one collection) in the scene: -eyelashes -eyebrows -facial (for facial pech fuzz) -hairlong (hairstyle) -babyhair (hairlong hairstyle addition) -hair1(hairstyle) -hair2(hairstyle) -hair3(hairstyle) -hairbunfront -hairbunback -hairbunbun -hairbun_babyhair Last four are parts of one hairstyle

Hair guides for all descriptions are hidden. You can unhide them under xGen hide/unhide guide for edit if you need. Most of the maps used by xGen are also in sourceimages folder(psd files) if You want to modify them outside maya.

As a base model for xGen hair I used head model at 2lv subdivision. That allows You for future undestructive(for xGen hair) changes to the model shape. For example if You want to tweak face features: -open zbrush file and make changes. Unhide only head(polygroups based on uv are already made) and export it on 2lv -import this model to maya and unhide femaleasianlv2:Group23188 model(the one that xGen is attached to) -first sellect the newly imported mesh and then add femaleasianlv2:Group23188 to selection(with shift pressed) -on the main panel, under deform click Blend Shape and apply blend shape. -in Attribute Editor on the blendShape# pad set the weight to 1. If there were any other previously apllied blendshapes set them to 0.

All renders made with arnold render engine in maya 2018.6 are clean renders without any editing.

If You like this model and You don't have zbrush and maya please write me a message.

If You like it please give it a review :)

You will get 2 files

All files previously purchased will always be available for download in your Library

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