An Introduction to Materials in UE4
This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics...
This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one.
With topics such as the UE4 Material interface, material types, PBR Material overview, material blends and domains, and then going to talk about the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen with different components and even creating a material function.
Volume 2 will go over just materials, where we will first look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material, in which we use the clear coat model and look at using the correct material attributes. We'll also make an ocean shader, and lastly create a slightly advanced material that has a weather-like function to it with snow, rain and dryness. If you're ready to learn all about building materials in UE4, this is the course for you!
In the zipped download files, you'll find ALL of the associated video and source files to watch and follow along!