Character Modeling for Games Workflow - Demon Girl
In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start to finish...
In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start to finish. We cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character.
In this course, we'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your character modeling skills to the next level!
About the Instructor:
Dylan Brady is a self-taught character artist with 5 years of experience in games. His first job was as a outsourced vehicle artist for on Forza 3. From there he began working as a freelance character artist on several mobile and PC titles. His experience covers high and low res modeling techniques and he has a background in 2d art. He is currently working for Torn Banner Studios, creators of Chivalry: Medieval Warfare in Toronto, ON.
In the zipped download files, you'll find ALL of the associated video and source files to watch and follow along!