Scifi Tiling Textures and Clips Set
Trims and baked clips I made for my Data Center environment, these tiling textures and baked parts are all you need to start creating a...
Trims and baked clips I made for my Data Center environment, these tiling textures and baked parts are all you need to start creating a scifi environment, my tutorial, also on my page covers all the basics to get you started and shows the process of creating a final piece.
- Two high poly game ready trim sheets as well as high and low polys for the baked clip set. The low poly has UV's and works with the unique baked normal texture for the baked clips. The high polys have no UV's but color breakup.
-Includes textures and working textures, bake out anything you want using the high polys.
-Examples Images as well as a text document on tips for usage.
-Models are OBJs and FBX ready to be turbosmoothed, FBX is version 7.4 I exported OBJ's with settings for maya so you may need to adjust it to suit your program.
-Textures are PNG and TGA files
Aside from reselling these models on gumroad, cubebrush and other asset marketplaces like turbosquid, cgtrader, Unreal Marketplace, Unity store, ect, you may use these for commercial purposes.
Environment shots in the preview are made using these trims and are NOT included, only what is listed is included.
More examples of how I used these: