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PBRtoMaya1.1

PBR Textures to Maya Arnold , Vray , Renderman , RedShift Tools

PBRtoMaya1.1 is easy input PBR textures to maya

create for render engine materials...
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PBR Textures to Maya Arnold , Vray , Renderman , RedShift Tools

PBRtoMaya1.1 is easy input PBR textures to maya

create for render engine materials network template , simplify the process (以使用者角度出發 簡化PBR材質流程 省時省事)

Features:

-System Support : Windows , OSX

-Maya Support : 2017 , 2018

-Render Engine Support : Vray3.6 ,Vray Next , RenderMan22 , Arnold5 , Redshift 2.5

-Simplified UI (盡可能地在非常精簡的界面下 能處理許多複雜功能)

-Customized Substance Painter Texture Preset to All Render Engine (統一一種類貼圖給所有算圖,實現3D資產跨不同算圖都一致)

-Import PBR Textures: Substance Painter , Megascans , Poliigon And Other PBR Texture To Create Maya Render Engine Materials (便利的輸入各種PBR貼圖資產)

-User Friendly:Reference Megascans 3DAsset , 3DPlant FBX Data In Maya Automatic Setting SubD , Displacement And Assign Shading (補足官方沒有考量的地方,導入Megascans資產時用Reference取代Import,並將subD和Displacement設定好 順便也裝好材質讓使用者省事)

MSLiveLink vs PBRtoMaya

-User Experience Design Shading Network Easy to work , Make up the official shortfall "only Vray GPU not support color correction node " (材質的Network設計上盡量讓使用者更便利,顏色貼圖套color correction節點 [Vray除外,因為Vray GPU 不支援 為求材質可以通用CPU & GPU 只好捨棄] 灰階貼圖套set range 或 multiply 方便微調材質)

-Vray Leaves Material:Special for Vray Leaves Material to Megascans 3DPlant (針對Vray 2 Side Shader 結構個人優化的葉片材質)

-Support Textures To Triplanar Mapping , Easy to build Big Scene ( Triplanar Mapping 對於做大型場景相當方便 , 自動建立方便使用)

Demo Video:
PBRtoMaya Tools overview
Substance Painter to PBRtoMaya Workflow

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