Torch Holder Prop - Houdini Procedural
This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand...
This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.
We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.
We'll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.
Later on I'll show you how to composite these maps in Substance and export and show in Unreal Engine.
It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.
IMPORTANT: This tutorial is intended for people that have a basic understanding of Houdini Interface and a bit of their layout, as well as Marmoset and Substance Designer.
As always, you're welcomed to send me feedback and questions,
Thanks again and enjoy the video.
The video consists of almost 18hs of content creation. And it's 7 gygabytes. This time I am not doing a bundle since I believe it's better for the artist to have the full package anyway.
NOTE: Files for this video will be soon be able to be purchased separately, but they won't have the rights to be used commercially, only for studying purposes.