cubebrush
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Game Engines
Game Development
FREE

Introduction to Photometric Scanning for Games

This tutorial is an introduction to photometric scanning techniques which will allow you to construct extremely detailed normals, height, occlusion and albedo maps from directional photography. Tutorial includes all of the sample files shown in the video lesson which is a little over an hour and a half of instruction.

The lesson also goes into detail how to create a non-repeatable tiling pattern using Photoshop and Substance Designer.

You will get 4 files

All files previously purchased will always be available for download in your Library

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