cubebrush
Marketplace
Props
Environments
Other
Fantasy
Organic
Unreal Engine 4
Plants
PBR
Nature
Game ready
$20.0

Excalibur's Cave | UE4

Description This scene was created during the King Arthur Challenge and I have decided to release the final result of the scene for everyone. If you have any questions feel free to get in contact!

Technical Details Video: https://www.youtube.com/watch?v=ZhamPFTo-OY

Features: Stylized quality Procedural moss shader Procedural edge wear Dynamic post process fog controls for foreground/midground/background distance and colour All materials highly tweakable and easy customization Optimized shaders using material functions Material Function Material Layer allows you to create a library of materials

Technical Details: Texture Size: Mainly 2048 x 2048

Collision: Yes [automatically generated]

Vertex Count: Rocks [1700 - 35,000] Medium Assets [2000 - 3000] Foliage and Small Assets [20 - 1000]

LODs: 1-4 Levels of LOD

Number of Meshes: 20

Number of Materials and Material Instances: 40

Number of Material Functions: 5

Number of Textures: 40

Number of Particle Systems: 9

Supported Development Platforms: PC

Supported Target Build Platforms: PC

Documentation: You can find a detailed breakdown here:

You will get 1 file

All files previously purchased will always be available for download in your Library

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