Substance Designer

Multi Material Switch Node

What is it? The Multi Material Switch node is a custom Substance Designer node that allows the user to switch between full material groups with ease. You will be getting the .SBS file, along with a .SBSAR file, to fit whatever workflow you use.

What does it do? This node supports up to 20 full materials with access to all 12 texture map types (Diffuse, Base Color, Normal, Specular, Emissive, Glossiness, Roughness, Metallic, Specular Level, Ambient Occlusion, Height and Opacity) and allows for you, the user to switch between full materials on the fly. This node is particularly useful in cases such as: designing and testing multiple weapon skins, character skins, and even comparing object based materials. The node is designed around the same design techniques that can be seen used in other default nodes like the "Multi Switch Color" and "Multi Switch Grayscale".

Whats next? I plan on releasing updates to the node over time, either fixing any errors I or a user find, or to add features down the line.

Questions/ Request/ Bugs? If you have questions, feature requests, or reporting a bug or error, please leave a comment or contact me through my Twitter or Discord.

How else can I support you? If you would like to support my projects further than just buying this node, please check out my Patreon, Scholar ($5+) supporters get all nodes, plugins, and example projects that I release free as long as they are still supporting me.

You will get 2 files

All files previously purchased will always be available for download in your Library

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