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Substance Painter-Volume #7- Sci-Fi Detailing I

In this start to finish project-based training Adam Gibson demonstrates how to sculpt extensive Normal Map detail on a Sci-fi Drop Ship in Substance Painter 2.

Everything from creating sci-fi panels, nurnies, and right down to the rivots is shown.

Topics: Blocking-Out Sci-Fi Style Panels, Model Flow, Baking Color ID Maps in Lightwave using PB Texture Baker, Alpha Brushes, Layers, Texture Sets, Project Set-Up, Wire-Frame Mode, Baking Out a Final Input Normal Map and Tips & Tricks.

This tutorial is a great way to get you up and started with first Substance Painter Project.

Table of Contents for Volume #7

Chapter 1- Intro

Chapter 2- Drop-Ship Project Orientation

Chapter 3- Model Preparation in Lightwave and Color ID Baking (PB Texture Baker)

Chapter 4- Setting-Up Height Layer and Normal Layers in Substance Painter

Chapter 5- Wing Panel Creation

Chapter 6- Top and Bottom of Wings

Chapter 7- Front Wing Panels

Chapter 8- Cockpit Base Panel Creation

Chapter 9- Fin (Top/Rear) Details

Chapter 10- Soldier Compartment Panel Details

Chapter 11- Engine Compartment Details (Part One)

Chapter 12- Engine Compartment Details (Part Two)

Chapter 13- Thrusters Detail Creation

Chapter 14- Soldier Compartment Door Detailing

Chapter 15-Wing Rotator Detail Creation

Chapter 16- Panel Clean-Up

Chapter 17- Normal Map Brush Stamp

Chapter 18- Alpha Brush Detailing (Part One)

Chapter 19- Alpha Brush Detailing (Part Two)

Chapter 20- Adding Handles

Chapter 21- Adding Rivots/Bolts

Chapter 22- How to Create and Input Normal Map

Chapter 23- Final

Running Time: 5 hrs. 1 min.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

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