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    $25.0

    Dan Wesson 2.5 Air Revolver – AAA Game Ready Asset / 3DModel + Full Tutorial

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    🔫 Dan Wesson 2.5 Air Revolver – AAA Game-Ready 3D Asset

    📦 What you get for:

    Low-Poly Model: (44,170 Tris) – FBX & OBJ.Blend 4K PBR Textures: Ready for any engine.

    https://youtu.be/QdhzsTHUEsE

    A professional, high-fidelity 44K tris AAA game-ready Dan Wesson 2.5 air revolver, meticulously crafted using a complete Highpoly → Lowpoly PBR production pipeline.

    Every mechanical detail and curve has been baked from a 3.5M+ tris high-poly source, ensuring flawless surface quality and crisp normal maps while maintaining peak real-time performance.

    Tested and verified in Unreal Engine 5 (Third-Person scale) to guarantee it's ready for immediate use in high-end game productions and cinematics.

    🛠️ Key Features

    Full Production Pipeline: Highpoly (3.5M+) → Lowpoly (44K) workflow. Optimized Topology: 44,170 Tris - specifically balanced for Next-Gen games (PS5/PC/Xbox). Next-Gen Visuals: Cinematic-quality bakes with zero artifacts. Complete PBR Textures: 4K Resolution (BaseColor, Roughness, Metallic, Normal, AO). Software Compatibility: Fully tested in Blender, Unreal Engine 5, and Marmoset Toolbag. Formats Included: .blend / .fbx / .obj

    📦 Included Files

    Low-Poly Model: (44,170 Tris) – FBX & OBJ (Game-Ready/Optimized). High-Poly Source Mesh: (3,566,512 Tris) – For your reference or custom bakes. Blender Scene File: Complete with final render and lighting setup. 4K PBR Texture Set: Industry-standard textures for any engine. Unreal Engine Project: (Optional) Ready to migrate into your scene.

    🎥 Complete Workflow Tutorial Included

    Highpoly Modeling & Mechanical Detailing: Comprehensive process. Lowpoly Optimization & Retopology: Clean and efficient mesh creation. UV Unwrapping: Maximum texel density and logical layout. Baking & Texturing: Advanced PBR techniques in Substance Painter. UE5 Integration: Importing and material setup. Note: Silent tutorial (High-quality screen-recorded workflow, no voice-over).