Substance Painter
Game Development
Digital Art

Creating a silver dagger 3D game property

In this tutorial we'll go through the process of creating a 3D game property inside Maya, Zbrush, Substance Painter and rendering it inside marmoset toolbag. I'll share various methods and techniques that I use along some of the principles and standards that you should know when creating a model for games. We'll start by creating a base mesh inside Maya and then take it into Zbrush, we'll go over techniques of creating ornaments and adding micro details to the mesh. Then we'll go back to Maya to do the Retopology using the QuadDraw tool and UV Unwrap the model. Finally we go inside Substance Painter to do the texturing and render the Model inside Marmoset Toolbag. This course is suitable for you if you have a minimum understanding of the software packages that we're using or a general understanding of workflows in 3D game art. Or if you are somewhat into learning 3D and looking to polish up the knowledge you have.

Please note that we are using the software packages mentioned above but the techniques and approaches taught in this course can be applied in most of the other counterpart 3D software of the same nature like Blender or 3DsMax for polygon modelling, Mudbox for sculpting and other similar tools.

Link to the original artwork to see more shots and results of the course:

If you can not, by any reason, purchase a version of this product and feel like you need it, do not hesitate to contact me at [email protected] and I'll arrange that you get a version free.

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