Set of a low poly geometry ( a Maya scene ) and high poly sculpt ( Zbrush scene ) of 3D fictional character from the game Street Fighter -Gouken.
The Maya file have a full set of textures - Diffuse, Normal and Specular maps. And the geometry is organized in two UV layouts ( body and accessories ).
The ZBrush file included here contains the model ( body and accessories ) with separate poly tools, poly paint and UVs. Please note that each sub tool have a subdivision levels. If exported at the lowest subdivision level the poly count will be reduced significantly.
*There is a - ReadMe.txt file - included with a short instructions how to extract the vertex color from the OBJ file if you don't have the Zbrush 4R7 (SP3)