Game Development
Film Production

Girl and the Dog Creation in Zbrush

DO YOU HAVE THESE PROBLEMS : Do you have problems modelling female anatomy, face and hair? Do you have issues with hard surface in Zbrush? Are you ready to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education's "Girl and the Dog Creation in Zbrush for Intermediate Level" course.

INSTRUCTOR : My name is Niko and I am a 3D character artist for games for about 11 years now. I have worked for numerous games and currently work for one of the world's most famous game companies -  Gameloft. 

By the end of this course, you'll be able to model good looking female characters with clothing, accessories, guns and knives and even a dog in Zbrush from start to finish.


Sculpting the female head

Sculpting the female body

Sculpting the dog

Making the 3D sketch of the whole model

Making clothes, belts and boots

Making a rifle, shotgun, pistol and knives

Poly paint the character

Posing the character

Refining the head and body with skin detail

Making the hair with Fibermesh

Making the eyelashes with tubes

Rendering the character with passes

Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the female head where I will explain what you should watch for in a female head modelling.

Then we will make a placeholder hair, and we will make the teeth, and eyes from scratch. After that we will make the female body, again from sphere, following our concept.

We will also sculpt the sitting dog from scratch.

After we are done with that, we will start making 3D sketch of our model, to get the correct placement of all our accessories and clothes. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting clothes, belts, boots and bandages.

We will also make the watches, gloves and belt buckles. We will spend time to model the pistol, the shotgun, the rifle and two knives, by utilizing the hard surface modelling techniques inside Zbrush.

After that we will start refining all those things that we have made, and the model will start to look pretty good. Once we are happy with the overall look of our characters we will pose them as they are in the concept, Finaly we will make the Fibermesh hair and make the eyelashes, export render passes from Zbrush, and compose a final beauty render in Photoshop.

IDEAL STUDENTS : I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready female characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years. The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making female and dog anatomy, hair, clothes and weapons.

NOT IDEAL STUDENTS : This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

ENROLL NOW : So if you want to model production ready female characters, enroll now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. So see you in the next video of the course!

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